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Network Satellites appear in the campaign as objectives that can be captured by remaining within the ring. These transports are given the Heavy designation once they are within atmosphere, due to the overall tonnage of the craft compared to other civilian transport classes. The craft is FTL capable, and used by private, commercial, and government institutions. Official Description: A ubiquitous starliner design common throughout most of the Twelve Colonies. In the Defend Transports scenario in Skirmish mode, players must defend this transport type even when playing with a Cylon fleet. Assign a Viper squadron to defend the transport against missile attacks and Raiders to ensure the transport's safety. Keep these vessels close to your fleet, but no so close as to get struck by area of effect attacks. While they are extremely small and difficult to hit, their lack of armour and low hull pool means they are vulnerable to any form of attack - particularly by Raiders. These small unarmoured and unarmed transport ships are objectives for Skirmish mode, Anabasis, and certain campaign missions.
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Cycle your experienced officers to Daidalos so you can move it around the map to receive the Daidalos bonuses. Basestars can launch missiles at it from outside its gun range.Īs losing the Daidalos will cause an immediate mission failure (and opportunity to redo), it is imperative that the Daidalos be protected at all times with a very powerful fleet. While it has a pair of squadron slots, its sub-par hangar and light armament leaves it vulnerable to anything larger than a single Talon or Nemesis. Daidalos is effectively immune to Raiders and Heavy Raiders, and can even shrug off intermittent missile attacks. It is lightly armoured, but has a massive hull pool of 250 points, greater than even the Jupiter class.
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This massive shipyard, formerly a part of the Scorpia Fleetyards, detatched from its parent installation and received a jump drive. These are significantly more dangerous and cause damage to subsystems and fighter squadrons.Īsteroid Clouds are harmless to large ships, but cause heavy damage to squadrons and block munitions like Colonial flak fields.Ĭampaign Units Daidalos Mobile Shipyard Ionized Nebulae are purple-pink in appearance. They do not cause damage, but generally mitigate both incoming and outgoing damage. While fighters will automatically fly around these large hazards, careless commanders can fire missile salvos into them, or even crash their own vessels.ĭust Nebulae are swirling clouds of grey particles that prevent targets from either locking on or being locked on. These can be identified by mousing over them.Īsteroids are simply large rocks that serve as obstacles for both missiles and spacecraft. In addition to the Cylons, there are various map hazards that players should be aware of.
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